KhaineGB's Mods
RSS - Subscribe to KhaineGB's mod activity
Romero Mod - A Game Mode/Suite of Zombie Tweaks
Updated for game version 2.5. This is a mod KhaineGB created to try out a few different things regarding code. He has tried to keep it as vanilla as possible, to maintain modlet compatibility, and just messed around with how zombie work. Zombies only take full damage from headshots. Bloodmoons di...

Zombie Reach Adjustment
Lowers zombie reach so they can't outreach a SPEAR! XML Only Mod (can be installed on servers with no client download).

12 Slot Crafting Queue
Increases the crafting queue from 4 slots to 12. Scrap everything! XML Only Mod (can be installed on servers with no client download).

3 Slot Forge
Adds an extra input slot to the forge and moves the UI around a little so there's no window overlap. XML Only Mod (can be installed on servers with no client download).

Bigger Backpack Mod (60/96 Slot)
Bigger backpack mod for 7 Days to Die. 60 slot: 40 unlocked/20 locked. 96 slot: 61 unlocked/35 locked. XML Only Mod (can be installed on servers with no client download).

Always Open Traders
Removed the open/close times from traders so they always remain open. XML Only Mod (can be installed on servers with no client download).

Dangerous Cities
Increases the amount of zombies in cities and towns, while lowering the amount in the wilderness. XML Only Mod (can be installed on servers with no client download).

Food and Water Bars
Just the food and water bars from KhaineGB's backpack mods so users can use larger backpacks if they so wish. XML Only Mod (can be installed on servers with no client download).

HP Bars
Remember the red HP bar that was shown off in A17? This mod adds that back into the game for folks who liked that idea. XML Only Mod (can be installed on servers with no client download).

Headshot Damage Adjust
Increases damage dealt on headshots for Warrior or higher difficulty to help off-set the damage reduction those difficulties have and reward good aim.

Headshot Only
Zombies take minimal damage from non-headshots for most weapons. Explosives, electric batons and molotovs still work normally, and animals still take full damage. XML Only Mod (can be installed on servers with no client download).

Pickup Plants
Allows the player to press the 'E' button (default. May be different for other languages/controllers) to pick up plants. This does NOT grant extra harvest based on perk. You have to punch for that. XML Only Mod (can be installed on servers with no client download).

Remove POI/Biome Name Tracker
Removes the window in the top right that tracks POI and Biome names with the skulls listed. XML Only Mod (can be installed on servers with no client download).

Max Animals/Zombies and Claim Blocks
Adds options to the main menu for the player to select max spawned animals/zombies in the world in SP. Also allows the player to have more than 1 claim block via menu option. XML Only Mod (can be installed on servers with no client download).

Steel Ammo
Adds the steel ammo from A17 for players who enjoyed that option. XML Only Mod (can be installed on servers with no client download).

Return of the Behemoth
Adds the unfinished A16 behemoth and the A17 unfinished radiated behemoth to the game. Random spawns in the wasteland and horde nights. XML + Assets Mod (cannot be server only).

Darkness Falls Mod
They mostly come out at night… This is a mod KhaineGB originally created to fix a few "issues" himself, his wife and some friends felt the game had. Turns out he really enjoy modding so he has expanded on it quite a bit. The intent is to drag out the early game, so it will take you longer than us...

Screamer Zombie Amount
Changes screamers drastically. They ALWAYS spawn at 100% heat. The cooldown on generating more heat has been lowered from 15 minutes to 5 minutes, and screamers can summon more than 5 zombies. The zombie amount summoned by scream is XML configurable in the blocks.xml included in the mod. C DOWNLO...

Wandering Horde Frequency
Folks may know this from JaWoodle's "Anywhere, Anytime" series. It creates random wandering hordes, of a random amount of zombies, a random amount of times per day. How often (in terms of in-game hours) and how many zombies are configurable in the blocks.xml included in the mod. IMPORTANT NOTE: T...

Lockable Vehicle Inventory Slots
Adds the lockable slots feature that the backpack has to vehicle storage. Warning, this may not save or may over-write the inventory saved slots. You have been warned. XML Only Mod (can be installed on servers with no client download). DOWNLOAD (1 KB) If you appreciate KhaineGB's work and you wan...


Custom Main Menu Music
This is more for modders to add in custom music for their overhauls. However, it does include the ORIGINAL music from around Alpha 9 for users who enjoyed that. C

Larger FOV
Increases the max FOV to 150, though anything above 90 is a bit distorted. Might be good for folks with motion sickness. C

Vehicle Damage Patch
Increases the amount of damage a zombie takes when you run it over. Amount of damage depends on how heavy the vehicle is and how fast you hit the zombie. C

Vehicle Sound Fix
This is more for modders. It fixes that horrible noise when driving custom vehicles. C

Zombie Fall Damage
Removes the cap on the amount of damage zombies take when falling from heights, so drop pits from older alphas are now a semi-valid form of defense. C

Extra Tool and Output Slots
This is mostly for other modders. It increases the maximum amount of tools a workstation can have to 6 (so stops duplicating anything after slot 3) and the maximum output slots to 12 (was 6). C

Remove POI Names
You know the pop up that shows the POI name and how difficult it is when you approach it? A few folks said they didn't like it, so KhaineGB removed it (the info is still available in the top right). XML Only Mod (can be installed on servers with no client download).

Log Spikes
Makes Wood Log and Iron Spikes craftable again. XML + Assets Mod (cannot be server only).

Lockable Inventory Slots
Adds the "box" that allows the user to lock slots so they won't be moved OR sorted. Also adds one to vehicle inventory that does the same thing. _(Now included in vanilla and thus shouldn't be needed)_ XML Only Mod (can be installed on servers with no client download).

Night Vision Goggles Change
A few folks said they wanted the NVG effect from DF in vanilla, so it's more red than full green. This mod will do that. XML Only Mod (can be installed on servers with no client download).

Return of the Hornet
Adds the cut hornet from A15 (and earlier) back to the game. Spawns as an enemy animal in the forest biome. Does not spawn on horde nights. XML + Assets Mod (cannot be server only).

Chicken Coops
Adds a chicken coop to the game that works the same way as the Darkness Falls one. Unlocked with Living off the Land 1. Craft, place, wait, loot. Once you've looted it, hold animal feed in your hand (so toolbelt and select it), then right-click on the chicken coop to "feed the chickens" so they c...

Kill Tracking
Tracks how many of each different type of entity you've killed in the game (zombie or type of animal) and with what weapon (guns only, may consider adding melee in the future). XML Only Mod (can be installed on servers with no client download). !7 days to die kill tracking additional screenshot D...

Backpack Buttons
A very useful Backpack Buttons mod by KhaineGB for 7 Days to Die. Moves buttons to the left of the inventory window (so sort is where it used to be) and uses custom icons rather than the ones provided by TFP. There is also a box with numbers in it. This box locks the amount of slots shown (defaul...

Bigger Bloodmoons
This is a mix of things. It removes crawlers from horde nights, increases the total number and the max alive (so you should have more zombies) AND uses new zombies with reduced AI for better FPS.

Zombie Stutter Stop
Forces zombies to preload into RAM, which helps reduce the stutter while playing vanilla. Download The forum topic of the mod is here. Credits: KhaineGB

Extra Supply Crates
When the game spawns a supply crate, it's hardcoded to spawn sc\_general from entityclasses. This mod changes that so it pulls a random supply crate from the SupplyCrates\_General entitygroup instead. KhaineGB added some new supply crates to that group (sc\_Melee, sc\_Ranged, sc\_Food, sc\_Constr...

ResetPlayerDMT - A Hardcore Mode for 7 Days to Die
This mod was more of a project to learn things, and also started because of a discussion over in the modding discussion section about ways to clear things on a players death. Also KhaineGB personally felt the "Dead is Dead" playstyle is… odd. Okay, you died and need to delete your save. Now you j...

10 Slot Toolbelt
Another pet project KhaineGB has wanted to do for a while as a learning exercise. This is a mix of DMT and SDX, and it adds 2 more usable slots to the players toolbelt. Right now, those slots cannot have different keys assigned to them, but he will be looking into that. However they are assigned ...