Haidrgna's Mods
RSS - Subscribe to Haidrgna's mod activity
Forsaken Trail
New version 1.2.0.0 updated for v2.5/2.6. > Forsaken Trail changes a lot of things compared to the base game and not everything will be listed here. This is a selection of the most important gameplay features or changes that require additional explanation. The main feature of the mod is a series ...

New Perk: Bring It On
Some people may recognize this perk from having been part of Gnamod. But in an future update the perk will no longer exist in Gnamod but Haidrgna still think people may be interested in adding it to their vanilla games, so here it is as a simple mod. It adds an extra perk to Strength that allows ...

Gnamod
Gnamod has been developed since A14 by Haidr’Gna, hereafter referred to as mod-author. It all began as a set of tweaks for personal use and grew bigger during A15 into a full overhaul. The name is derived from the mod-author’s nickname and has no special meaning and is not an acronym for anything...

Invisible Dye
This simple mod adds 1 new item and English localization for it called Invisible Dye. It can be applied to clothes and armor (but not shades, as they for some reason do not count as either.) If you add it to the item, it hides the UMA layer of that item and then makes whatever is under it visible...

Skyscraper Fix
Haidrgna is sure people still playing RWG have noticed by now that Skyscrapers are rare in RWG and you may see only one on an entire 8k map if you are lucky. This is mostly because of improper zoning in their XML files. They are set to only spawn in Downtown, a small area in the center of the cit...

Gnamod UI
While creating a new UI for Gnamod Haidrgna realized that most of it was backwards compatible with the vanilla game and he also was testing it in there for faster loading (no unity assets to load). So he decided to release the UI as a stand alone version as well. So here is the first publicly rel...