Advanced Sky Manager
Environment
V2 Mods

Advanced Sky Manager

New version 2.0.0. > Fixes astronomically overlooked astronomical nonsense... and then some. Note: This is the successor to Daylight Fix. If you have that mod, you can replace it with this one for some extra realism and freedom. It also supersedes Dynamic Trader Hours. There are broadly three par...

1 135 1.4K
Singularity
Gameplay
V2 Mods

Singularity

New version 2.0.0. > My own shared library. Extends XML modding with new features, such as shaderless screen effects, stopping entity movement via CVar, creation of nonlethal explosives, ammo-specific sounds, etc. Compatible with 1.X and 2.X This mod does absolutely nothing on its own. It is a li...

4 608 3.5K
Hostile Architecture
Gameplay
V2 Mods

Hostile Architecture

New version 1.1. > When it comes to breaking things, enemies in vanilla 7 Days to Die don't care about physics. They'll bash through reinforced steel with their bare hands, feel nothing, and keep coming. Given enough time, even a measly snake could destroy a fortress made of steel if it really wa...

2 287 2.1K
Natural Selection - Animal AI Overhaul
Environment
V2 Mods

Natural Selection - Animal AI Overhaul

New version 1.1.3. Makes animals behave in more believable ways and interact more with each other, and with zombies. Compatible with 1.X and 2.X TL;DR (please read in Sir David Attenborough's voice; dramatic pauses mandatory): > _Observe the wasteland at dawn. Once passive, edible scenery now shu...

16 1.8K 7.7K
XFX
Gameplay
V2 Mods

XFX

New version 1.1.3. > As in... Extra Effects... or Explosive Effects... or Extreme Effects... Your guess is as good as mine. Compatible with 1.X and 2.X Crowd Control: Stun Grenades that affect players, zombies, and animals, complete with custom visual effects and sound effects. They explode after...

0 188 2.3K
Byteblazar's RWG Tweaks
Map
V2 Mods

Byteblazar's RWG Tweaks

New version 1.4.0.3. > Not your average RWG tweaks. Improve POI diversity, prevent duplicates, cap POI tiers by biome, etc. Configurable. Not needed during gameplay. Compatible with 2.X Features (all of them optional) Really prevent duplicate POIs. Period. If that ever bothered you and you wanted...

2 621 4.5K
Not So Empty
Gameplay
V2 Mods

Not So Empty

> Tweaks Loot Abundance so it scales better. Compatible with all versions of the game from 1.0 to 2.5 and probably beyond. If you ever tried lowering Loot Abundance under 100%, you might have noticed containers often have no items as a result. This design is intentional, but not great if you ask ...

3 169 1.6K
7 Days of Insomnia (Immersive Sleeping) (server-side)
Gameplay
V2 Mods

7 Days of Insomnia (Immersive Sleeping) (server-side)

New version 1.6.4.0. ! A sleeping system aiming to be realistic, immersive, and fun, mainly for those who seek to enhance the survival aspects of the game. Simply a quick way to skip the night, which is something you may be after if you mostly enjoy the looter-shooter/sandbox aspects of the game....

12 673 10.3K
No Respawn Near Backpack
Gameplay
V2 Mods

No Respawn Near Backpack

New version 2.0.0.0. This mod hides the button to respawn near the backpack and adds a button to respawn in one of the world's starting spawn points on death. It does not add a menu option to toggle this feature on and off because there was no time for that, and the mod would still be client-side...

4 85 2.9K
No Blurry Textures
Gameplay
V2 Mods

No Blurry Textures

New Version 1.2.0.1. Definitive fix for random blurry textures. Compatible with v1 and v2 > Tired of seeing random blurry textures as you play? > > So was I, until I figured out how to disable Unity's Texture Streaming altogether, which is the cause. > > Then I played around some more and found a...

8 944 5.4K
Mute Traders
V2 Mods

Mute Traders

Mutes traders altogether and gives them generic subtitles with translations. Compatible with v2 and v1. Does what it says on the tin. EAC-friendly. Server-side. Safe to uninstall at any time.

3 222 1.2K
Daylight Fix
Gameplay
V2 Mods

Daylight Fix

Version 1.0.1.0. Vanilla 7 Days to Die defaults to an 18-hour daylight + 6-hour night-time cycle, with dusk occurring at 22:00 (10 PM). If you are _anything_ like me, that means 4 things: You enjoy some games having a certain degree of realism. You are not afraid of the dark: you were born in it,...

8 266 3.6K
Dynamic Trader Hours (server-side)
Trader & Quest
V2 Mods

Dynamic Trader Hours (server-side)

Version 1.0.0.1. In vanilla 7 Days to Die, changing the Daylight Length does not affect when traders open and close shop. This mod dynamically adjusts those hours so they always open 5 minutes after dawn and close 10 minutes before dusk. Should be compatible with mods adding new traders, even if ...

2 254 4.3K
Better Lighting
Environment
V2 Mods

Better Lighting

> Makes lighting consistent in indoors and outdoors. Boosts contrast between lights and shadows in bright areas. Gets rid of the inverse "eye adaptation" effect that occurs when you set Brightness too low. Compatible with 1.X and 2.X. https://www.youtube.com/watch?v=DsiwTCjnMx0 Lower Brightness i...

3 1.7K 5.0K
No Heat Generation
Gameplay
V2 Mods

No Heat Generation

> Disables the usual way of spawning screamers. No Heat Generation prevents noises (gunshots, explosions, destroyed blocks), workstations (like the workbench and the forge), and light sources (torch, candle, etc) from spawning screamers. Unlike other mods though, this one does so by getting rid o...

5 1.1K 2.7K
Olfactory Screamers
Zombie
V2 Mods

Olfactory Screamers

> Alternative system to the heatmap that turns screamers into cunning, long-distance scent trackers. In 7 Days to Die, screamer spawning is determined by the heatmap system, which depends on: How much noise you make Activity at your base (crafting/smelting queues) Literal heat sources (torches, c...

2 329 2.4K
Byteblazar's Screamers
Zombie
V2 Mods

Byteblazar's Screamers

Version 1.1.1.3 compatible with v1.0 through v.2.5 This mod replaces normal screamers with feral screamers in the ZombieScouts entity group, which means you will rarely (if ever) see normal screamers now, and then it turns feral and radiated screamers into extra annoying ninjas, which adds to the...

0 334 9.6K
RuntimeOCD
V2 Mods

RuntimeOCD

Version 0.15.0.1 compatible with v2.x. As the game loads XML files from mods, RuntimeOCD obsessively analyzes them to detect potential conflicts between them. Once a conflict is detected, it is logged for troubleshooting or debugging purposes. Only the host can see these log entries. Logs, along ...

9 504 7.1K
Chill Screamer-Chans
Zombie
V2 Mods

Chill Screamer-Chans

Screamers will not attack, scream, or summon scout hordes. Additionally, they have been made a bit smaller to add to the cuteness factor. !

5 78 2.5K
No Enemy Indicators
UI
V2 Mods

No Enemy Indicators

You start a 'clear' quest. Most enemies in the POI are cleverly hidden in ceilings and closets and whatnot, perfectly scripted to surprise you and hopefully jump scare you… …except all of them show as red dots on your compass, almost completely defeating the purpose. This mod fixes that by hiding...

12 51 1.5K